Issue 6231
Unity Nested Prefabs and fbx update
When using character creator 3.0 there used to be a workflow where you could update your
character's fbx file in unity using windows explorer and the character prefab in your unity
scene would be automatically updated. There even used to be a video tutorial showing you
how to do that but I can no longer find that
Has that changed in character creator 3.1? Can you still do that in later versions of unity
with nested prefabs. This is a bit of a showstopper, because at the moment the prefab
generated by the auto-setup doesn't update after updating the character fbx file.
Any help would be great,
Iwan
P.S. I did find the original video file I mentioned earlier. Here's the link :
https://www.youtube.com/watch?v=nXljch5jJ1E
Submitted bye1_scheer
Sep 2, 2019