Issue 7475
Auto-setup for Unity: RGB map for material base map (surface inputs/base map) wrongly created during import into CC Assets (cc 3.32, Unity 2019.4 HDRP)
Description
This is easily fixable but is highly inconvenient for high-volume operations.
Auto-setup creates all HDRP materials just fine but the RGB map (surface inputs/base map/rgb map) is wrong -should be FFFFFF- and chars appear "bleached" when dropped in scene.
Fix is simple - select all materials at once and move color picker to FFFFFF - done.
Reproduction
1. Create a CC3B+ char in CC
2. Export to unity 2019.4 HDRP
3. Import into CC Assets
4. Drop your char prefab into the scene (it should appear "bleached")
Impact
Low, fix available
Submitted byjolvgames
Dec 6, 2020