We shouldn't need to fix this.
Also happens when you try to load in a CC3 eye onto the transformed G2 character in CC3
This is a definite issue here for G2 to CC3. My attachment shows panning eyes L to R with the FaceKey RL - I am sure you have the fix :)
Jminbox, are you sure? Look down at the model. In my case the right bone was at the bottom, between the feet. Choose 'bones only' and edit the translation values, but not the scale. Even if the scale is at an odd number (which is part of the problem i think).
There is only one eye bone. There is no eye bone for the right eye.