Votes
0
Product:
Character Creator 3
Version:
3.0
Status:
Released in 3.01
Issue 5181
Eye bones displaced when transforming G2 avatar
If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly.

The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post:
https://forum.reallusion.com/FindPost383934.aspx

However, this a lot of unnecessary work and i hope this bug gets fixed soon.
OS: Windows 10
Attachment:
  • 8fba35e7-20c1-448a-9d1c-a536.jpg
  •  5
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Submitted by3dtester
1
COMMENTS (5)
animatedbeing
We shouldn't need to fix this.
TonyDPrime
Also happens when you try to load in a CC3 eye onto the transformed G2 character in CC3




Attachment:
  • G2Eyes2.jpg
TonyDPrime
This is a definite issue here for G2 to CC3.
My attachment shows panning eyes L to R with the FaceKey

RL - I am sure you have the fix 
:)

Attachment:
  • G2Eyes.jpg
3dtester
Jminbox, are you sure? Look down at the model. In my case the right bone was at the bottom, between the feet.
Choose 'bones only' and edit the translation values, but not the scale. Even if the scale is at an odd number (which is part of the problem i think).
jminbox
There is only one eye bone.  There is no eye bone for the right eye.
1