Issue 7296
Some character meshes become faceted when converted to GameBase (Not properly smoothed)
Since the recent update to CC3.3 and the new CC3+ Bases I've found that some characters are not properly smoothed when converted to Game Ready meshes. This seems to badly affect CC3+ characters, slightly affects CC3 meshes, and oddly isn't at all a problem when creating a character using Headshot (I don't know which base Headshot uses when creating the character). This affects not just their face but also hands.
The issue is slightly visible in the CC3 applications but becomes hugely problematic after import into Unity. I've contacted support about this and they suggested I post here. ticket ID:[187317].
I've tried all of their recommendations (tweaking smoothing angle in Unity import settings, making use I'm using the latest AutoSetup for Unity, etc.) Nothing has made any difference. I don't actually think the issue is why export/import but rather is intrinsic to the GameReady conversion.
The following zip archive contains both the pre-optimized and GameReady projects as well as the FBX export which looks so bad in Unity that is is unusable. I've also included screenshots of CC3 and Unity for both this character and one of my Headshot characters so you can see how the smoothing is applied to one but not the other. There are also screenshots of my export and import settings.
https://drive.google.com/file/d/1zFd1RoKNpafKWcJgHkxzArsNB7iRga_w/view?usp=sharing (928MB)
Submitted byjerome.dipietro
Sep 22, 2020