Issue 6146
Transformer not correctly mapping vertices for many characters with larger necks
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect for these. I'm going to put a link here to many examples of such characters (if you want to see how they should look, just import them in via 3DX):
https://mega.nz/#!96IWTYAY!yVSbcvIIgsKD01lAY8TyZIe-qrHpgPNvoqKig1U2B-8
Submitted byKelleytoons
Aug 3, 2019