Transformer not correctly mapping vertices for many characters with larger necks
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect for these. I'm going to put a link here to many examples of such characters (if you want to see how they should look, just import them in via 3DX):
Yo, that's very annoying. And as Mike says, in 3DXchange everything works fine...
Scyra
Thanks for posting this issue. I have made forum posts that have some pictures...
Shoulders: https://forum.reallusion.com/418133/Transformer-Shoulder-Problems
Neck: https://forum.reallusion.com/417441/Fat-Man-Muscle-Man-Problems?PageIndex=1
The shoulder/neck mapping affects Motion Live performance—the same model behaves differently for 3DXChange VS CC3. Therefore, CC3 Daz-Transformer'd mocap is not accurate for application to other (non-CC3) models. This is worrisome because I had plans to use Daz-to-CC3 models to generate and sell mocap animations, but now I am concerned that they will not retarget to other models properly.
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