113 issues found

0

Votes
Not a Bug
I found that the Soft Cloth physics didn't work for the Petal Skirt from the Street Fashion clothing pack, and it turned out that the weight map was missing.
I checked the Weight Map option in CC for the Petal Skirt, and there is indeed no weight map (see CC_No_weight_map.png).
I'm currently...More
  •  3
  •  1529
Submitted by animagic Oct 27, 2017

0

Votes
Released
I can't save a reworked default body as a morph target!
What happens is that the screen goes white and crashes!
Regards Bosse...More
  •  2
  •  1288
Submitted by Gorz Oct 24, 2017

0

Votes
Active
Okay, example:
(1) If I create a character/clothing,
(2) and I apply a RGB map in a Color ID channel over a base material to act as material inputs (in CC or using Super Substance Tools),...More
  •  1
  •  1384
Submitted by TonyDPrime Oct 7, 2017

0

Votes
Not a Bug
I've created several morph sliders for custom teeth and relative size and position. These work great on CC characters that are exported to iClone. However when those characters are re-imported to CC to be used as full head or full body morphs the teeth morphs are not imported. Is this a common...More
  •  1
  •  1867
Submitted by Colonel_Klink Oct 7, 2017

0

Votes
Released
When I export a character from Character Creator 2 as an .fbx and load into Lightwave 3D 2015.3, the results come out messed up,as
shown in the screen shot.
This was not previously the case,as .fbx export used to work fine....More
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Submitted by borgman Sep 28, 2017

0

Votes
Not Reproducible
I'm having problem starting CC 2.12, it crashes on startup. I however can start up CC (the pre release zip version).
This problem was first reported on 25 June followed by numerous diagnostic feedback to determine the problem (Ticket ID: 118472). The last feedback I received was on 21 July...More
  •  1
  •  2258
Bug
Submitted by quydoau Sep 20, 2017

1

Votes
Active
This has been reported on recently, but as I found no way to comment on or vote for the post, I thought I would post about it again BECAUSE THIS IS REALLY IMPORTANT! There is virtually no point to having a mesh editor unless we can edit the mesh and calibrate simultaneously!
Thanks....More
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  •  2149
Submitted by JC Weatherby Sep 7, 2017

3

Votes
Active
Please add option that adds ik bones to .fbx export for unreal 4.....More
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  •  1601
Submitted by mrdownerup Sep 7, 2017

7

Votes
Active
DESCRIPTION:
If you apply a Substance to your character in CC2, and export the character (as an iAvatar or directly to iClone 7), it will always "flatten" the Substance into a set of simple texture maps.
When you open the character in iClone, you no longer have the ability to modify the substance...More
  •  1
  •  2274
Submitted by justaviking Aug 28, 2017

0

Votes
Not a Bug
Hello, so in CC1 I was able to set eyebrows to 'input' and proceed to use a custom eyebrow RGB map, but in CC2 I can't find a way to remove the stock eyebrow, I select 'none' but the stock eyebrow is still visible, even when I select input and load my custom RGB map I can still see the stock...More
  •  1
  •  2277
Submitted by Jenova Aug 27, 2017
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