113 issues found

0

Votes
Hold
Character Creator loads 8-bit/1channel Grayscale JPG texture image 'as is', they are not converted and kept internally as 8-bit/1channel Grayscale images.
This is not the case when loading 8-bit/1channel Grayscale from PNG,TGA & BMP image files. Character Creator converts those on the fly...More
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  •  2005
Bug
Submitted by GOETZIWOOD STUDIOS Jan 30, 2017

0

Votes
Released
This in response to request for information on my issue 2004....More
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  •  1604
Bug
Submitted by bobu2357 Jan 24, 2017

0

Votes
Released
I noticed you can now use the appearance modifier on accessories now which is great. Just wondering if we're also going to have map import windows for them as well....More
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  •  1455
Submitted by brainsguy Jan 23, 2017

0

Votes
Released
This issue is already present in CC 1.5, but it also appears with CC 2.0 characters. The characters lack collision shapes when used in iClone, which makes it impossible to correctly apply soft-cloth physics to clothing.
Steps to reproduce are simple:
1. In CC, export the character as iAvatar...More
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  •  2719
Bug
Submitted by animagic Jan 19, 2017

1

Votes
Active
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.
Would it be possible for CC to recognize non...More
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  •  1602
Submitted by Rampa Jan 19, 2017

0

Votes
Released
I have installed the export version of the Essential Bundle in CC 2. But if I try to export a character from this bundle, I get an error message: The avatar file requires an export licence. And nothing dos happen....More
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  •  1506
Bug
Submitted by Tesira Jan 18, 2017

0

Votes
Released
After turning Realtime Smooth "ON", the glow channel in the texture settings isn't usable anymore....More
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  •  1981
Bug
Submitted by ToKoMotion Jan 15, 2017

3

Votes
Hold
I don't know if this has been discussed, but the inability to have mesh on the face conform to viseme morphs is a real drag. It even affects the Reallusion supplied hair when the forehead is furrowed. It is especially bad when you are using more extreme morphs. Facial hair like eyebrows, beards...More
  •  3
  •  1674
Submitted by eternityblue Jan 11, 2017

0

Votes
Assigned
The opacity texture of my dress was a png texture.
I have changed the brightness of the opacity texture with the slider and the opacity hasn't changed. (image 1,2)
But if I invert the texture, the dress is fully transparent. (image 3)...More
  •  0
  •  1655
Bug
Submitted by Tesira Jan 10, 2017

0

Votes
Assigned
During my work with CC2 I have seen a lot of odd effects, which are hard to reproduce.
After a new start of the CC2 they often are gone.
This dos look how a memory leak and/or an overwriting of variables....More
  •  1
  •  2234
Bug
Submitted by Tesira Jan 10, 2017