I don't know if this has been discussed, but the inability to have mesh on the face conform to viseme morphs is a real drag. It even affects the Reallusion supplied hair when the forehead is furrowed. It is especially bad when you are using more extreme morphs. Facial hair like eyebrows, beards and moustaches are a big part of character design, and though there are some ways to work around this, they don't look so good, and definitely not realistic. It would be really nice to have the option of conforming mesh with viseme support inside CC. Please?
I'm also Very interesting in adding facial hair to characters - beards and especially EyeBrows - as separate meshes which will conform to the face movements...
Snarp Farkle
I've been waiting for word of some improvements on this matter too, we can make boobs bounce but can't make a mustache stick to the upper lip for realistic movements.
Rampa
I agree that this would be very useful! I was very excited to discover I could make facial hair as clothing when beta testing CC1.5. I then noticed that it would follow all the bone movement and CC body morphs, but it would not follow the viseme morphs.
If there is a way, I think it would be really helpful!
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