34 issues found

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Would be great if we could also create animals or any kind of character in character creator :)...More
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Submitted by ahingel

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BUG: Whenever I load an old custom hair/beard/clothing/shoe item where the location of an image or video file has changed (for any reason, like maybe a duplicate back-up drive is now in use, or maybe I've cleaned up and re-organised my custom libraries), I get a warning that the texture files...More
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Submitted by Tarampa Studios

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Please supply the manuals for CC 7 (and 3DXchange, and all new releases) in a downloadable PDF format.
Lots of people work offline, and it's a pain to having to go online to look-up something.
Specially since "old manuals" tend to go offline while we, the users, still use the software......More
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Submitted by Evey Fawkes

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With the release of iC7's Morph Creator, it is possible to create not only prop and character morphs but also clothing morphs. This works (within limitations due to the clothing weight painting). I have made a number of successful clothing items with morphs. However, at the moment, it is only...More
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Submitted by Lord Ashes

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I still want to suggest two important changes to Character Creator 3. The first suggestion would be to partner with the hair-generating plugins (yeti, ornatrix, xgen ...) to launch a plugin for CC. So we could model professional hair in the CC, because the hair created in Maya with these plugins...More
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Submitted by otaviomuller

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This is already a feature in the FBX export from iClone. I think it would be good to have TGA, and other formats, conversion of texture files from CC as well....More
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Submitted by Rampa

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Okay, example:
(1) If I create a character/clothing,
(2) and I apply a RGB map in a Color ID channel over a base material to act as material inputs (in CC or using Super Substance Tools),...More
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Submitted by TonyDPrime

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This has been reported on recently, but as I found no way to comment on or vote for the post, I thought I would post about it again BECAUSE THIS IS REALLY IMPORTANT! There is virtually no point to having a mesh editor unless we can edit the mesh and calibrate simultaneously!
Thanks....More
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Submitted by JC Weatherby

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Please add option that adds ik bones to .fbx export for unreal 4.....More
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Submitted by mrdownerup
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