Okay, example: (1) If I create a character/clothing, (2) and I apply a RGB map in a Color ID channel over a base material to act as material inputs (in CC or using Super Substance Tools),...More
The eyes of CC characters have greatly improved, especially when using PBR, but currently the Eye and Cornea materials for left and right eyes are shared. It would be useful to be able to use distinct materials for each eye, for example, in case someone has eyes with different colors or if...More
I have this problem in CC 1.54 (latest patch) and with CC 2.1 (latest patch). Every time I try to apply a skin texture to an avatar the program will crash. I can do, as far as I can tell, everything else in CC except apply a new skin. I can modify the existing skin with no problem and morph...More
The appearance/material decal tabs are not showing the 'input image slots' when 'input is selected (see attached images) The essential morphs pack has been installed and shows essential morphs The one-click verification states...More
From the Material editor, when you "launch" a texture map from a texture slot by clicking on the "Launch" button, a degraded JPG image is sent to the chosen image editor instead of sending the original texture. This result in editing a degraded image with compression artifacts. Several roundtrips...More
When changing a characters hue, the result can only be seen after pressing 'ok' i.e. - can the material change be made interactive with a viewport preview as the hue are selected....More