This has been reported on recently, but as I found no way to comment on or vote for the post, I thought I would post about it again BECAUSE THIS IS REALLY IMPORTANT! There is virtually no point to having a mesh editor unless we can edit the mesh and calibrate simultaneously!
I originally reported this on 8/9. I see now that it has been listed as "Not a bug". But no further comment or explanation. It would be nice if RL could at least explain their reason for purposely removing this important functionality.
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