Votes
1
Product:
Character Creator 2
Version:
2.0 Beta 1
Status:
Active
Issue 2058
Could we get "extend bones" in imported CC skeletons?
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.

Would it be possible for CC to recognize non-RL rig bones as extend bones?
OS: Windows 10
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Submitted byRampa
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