8-bit/1channel Grayscale PNG,TGA & BMP Textures Are Loaded As 24-bit/3channel Images
Character Creator loads 8-bit/1channel Grayscale JPG texture image 'as is', they are not converted and kept internally as 8-bit/1channel Grayscale images.
This is not the case when loading 8-bit/1channel Grayscale from PNG,TGA & BMP image files. Character Creator converts those on the fly and keep those internally as 24-bit/3channels. The prove is that saving such images from CC2 (even loaded as 'External Image') gives 24-bit/3channels image files instead of the expected 8-bit/1channel image files.
Character Creator should load 8-bit/1channel Grayscale PNG,TGA & BMP 'as is' without conversion, and keep those internally as such.
The user expect Character Creator to optimize memory management when he provides 8-bit/1channel images as Textures. Character Creator should respect and keep internally this format even if the images come from PNG,TGA & BMP image files.