Votes
0
Product:
Character Creator 2
Version:
2.0 Beta 1
Status:
Hold
Issue 2096
8-bit/1channel Grayscale PNG,TGA & BMP Textures Are Loaded As 24-bit/3channel Images
Character Creator loads 8-bit/1channel Grayscale JPG texture image 'as is', they are not converted and kept internally as 8-bit/1channel Grayscale images.

This is not the case when loading 8-bit/1channel Grayscale from PNG,TGA & BMP image files. Character Creator converts those on the fly and keep those internally as 24-bit/3channels. The prove is that saving such images from CC2 (even loaded as 'External Image') gives 24-bit/3channels image files instead of the expected 8-bit/1channel image files.

Character Creator should load 8-bit/1channel Grayscale PNG,TGA & BMP 'as is' without conversion, and keep those internally as such.

The user expect Character Creator to optimize memory management when he provides 8-bit/1channel images as Textures.
Character Creator should respect and keep internally this format even if the images come from PNG,TGA & BMP image files.
OS: Windows 10
  •  0
  •  1959
Bug
Submitted byGOETZIWOOD STUDIOS
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