You cannot edit a mesh during a calibration pose. When you enter edit mesh mode the character will snap back to a t-pose, which defeats the purpose of using a calibration pose to identify and fix mesh penetration trouble spots. In Reallusion's own video for CC 1.5, it touts this useful feature...More
The eyes of CC characters have greatly improved, especially when using PBR, but currently the Eye and Cornea materials for left and right eyes are shared. It would be useful to be able to use distinct materials for each eye, for example, in case someone has eyes with different colors or if...More
I created a new character in CC2 and exported it as iAvatar for iClone 7 with no problem I then tried exporting it as iAvatar for iClone 6 and the error in the image below pops up at 60% completed. No matter which button (Abort,Retry,Ignore) I press CC2 just shuts down and disappears....More
you have an awesome product, but I have a suggestion for a possible plugin i,m looking for a product that does the animation you supply but will allow me to run a small desktop app that will allow the avatar I created to function to live audio coming form my pc. for example, i'm running...More
I have this problem in CC 1.54 (latest patch) and with CC 2.1 (latest patch). Every time I try to apply a skin texture to an avatar the program will crash. I can do, as far as I can tell, everything else in CC except apply a new skin. I can modify the existing skin with no problem and morph...More
During installation I have specified a folder where I want my content to be located, which is "D:\Reallusion7". All is OK, except for the Roots of the Tree in each content category. For instance "Project Template" and "Project Custom" Both point to my profile instead. When I click on them and...More
i have made a mistake by using cc v1, so i saved the character in a file and also in ic v6 then tried to drag and drop in cc v2 (originally my characters imported fine from cc v1 to cc v2 upon installing) i did manage to get the character in ic v7 but could not export in cc v2.. so i figured...More