When I export a character from Character Creator 2 as an .fbx and load into Lightwave 3D 2015.3, the results come out messed up,as shown in the screen shot. This was not previously the case,as .fbx export used to work fine. I have tried this with several characters , and the results are exactly the same. It seems several bones are not active/rested in Lightwave.I have tried correctly this manually ,but to no avail. Please fix this bug as it is now impossible to use Lightwave/iClone workflow to make clothing and accessories for characters.
This issue was released in Character Creator v2.2.
Reallusion
paulg625
This problem exist across all the Iclone product current families it is caused by incorrect export of the FBX not having the mesh at the top of the hierarchy. It gets placed at the bottom. Lightwave must have the mesh at the top and the bones must be children of the mesh.
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