As previously raised towards an online tutorial - with the new camera control options recording/animation has become a lot better. However, I wonder why in CTA5 you have editable animation tracks, but do not extend this track feature to the Camera. No doubt a sequence is generated, but it should...More
Hi, I installed CTA5.3 and unfortunately I can't save the custom animations anymore. The program says that the saving was successful but, as soon as I load the animations from the content manager, nothing happens, as if it hadn't actually saved the keyframe changes. If instead I try to load...More
There is this 2D Platform Fighter called Smack Studio where it uses math to figure out how a 2D character would look like in rotation that you drew; is there a way Cartoon Animator could have that? Have all the angles in one rig and just rotate it as needed? I ported a character into their...More
I've had issues with my project not being utilize to use The Rokoko data that I'm sending to CA5. Specifically, I've created characters that are not facing straight on or side view. For mocap the side view (such as walking) animations work fine. Walking towards the camera is a bit iffy,...More
We're always looking for tools on how to create animations quickly and efficiently. But the emergence of ai will revolutionize the entire animation process. 1. it is recommended that create humanoid characters should consider text-based character generation, or access to tools like chatgpt...More
I have a suggestion, let the software build in ai text to generate the character, first use the ai to bind the bones, then use the text to make the ai generate different actions. I've used viggle ai so far, and it can already generate different actions for the character using text. They do...More
I think the current catoon animator 5 if you can not develop their own ai products, you can consider the whole good third-party ai products. 1. Text to Speech For example, Text to Speech...More
Is there an 'Onion Layer' in the Stage mode? I have only seen such a feature in the Composer mode during rigging 360 Head. it would be a helpful feature when I'm animating, or maybe it does exist and I'm just not finding it....More