86 issues found

1

Votes
Assigned
Lipsync does not work correctly.
I have a scene with four characters, all hooked up with audiofiles, lip sprite keyframes and all seems to work at first.
However after some editing and animation, the lips don't move anymore for morph based heads. Sometimes id doesnt work at all, sometimes...More
  •  4
  •  31
Bug
Submitted by flo.zauner

0

Votes
Not Reproducible
The Motions in Puppet Stage stopped working. They worked for me initially and today for one project but now the motions in the pop-up don't work in Preview or Record. It stopped in the middle of working with it but I don't recall doing anything special? I started a new project, closed and opened...More
  •  2
  •  19
Bug
Submitted by rfbindl

0

Votes
Active
I dowloaded the hub, then tried to install the product, at first, it said that the "No permission to install in the selected Custom folder, please select another folder". I created a new folder and it downloaded the app, but in failed with error: module initialization failed, please reinstall...More
  •  0
  •  34
Bug
Submitted by m3dpar

0

Votes
Released
I am not sure if anyone reported this bug, but I know more people are suffering from this issue.
There was a convenient way until CTA 5.2 to move (and/or rotate) the 360 Head in Face Key Editor/Morph tab.
This changed in v.5.3. I could say it is the new feature of the software, but I do not...More
  •  0
  •  105
Bug
Submitted by Crazy Cartoons

1

Votes
Not Reproducible
so every svg character i try to load from my custom folder after the 5.3 update crashes the program, im using CTA5 they use to work fine before i updated, it doesn't matter if it's just a head or a full body actor, it just wont load my svg that were saved before the 5.3 update, i made a new...More
  •  1
  •  71
Submitted by andraecwhite

0

Votes
Released
1. Updated Cartoon Animator 5 to the new version 5.3.3226.1.
2. When importing SVG from CorelDRAW, the character file is obtained in one layer.
3. Reinstalled the old 5.0 version - the SVG file is imported as expected - in layers. After upgrading to the new version of Cartoon Animator 5...More
  •  0
  •  125
Submitted by azbuss

0

Votes
Not a Bug
Hi, I installed CTA5.3 and unfortunately I can't save the custom animations anymore. The program says that the saving was successful but, as soon as I load the animations from the content manager, nothing happens, as if it hadn't actually saved the keyframe changes. If instead I try to load...More
  •  3
  •  141
Submitted by inessenzialeart

0

Votes
Not Reproducible
I noticed this before and found a workaround by going to composer mode, sprite editor, load to Photoshop and save again...
Though as I work a lot with image sequences now, this is SO annoying, and no way to do this for hundreds of images ;-(
Please check this!...More
  •  3
  •  105
Submitted by toystorylab

0

Votes
Assigned
Hello everyone
When the object is at a depth less than 0, for example at a depth of (Z) = 200, and by moving the bezier handle, the problem occurs here, as the path changes to the direction of 0.
Please watch the video for more clarification....More
  •  0
  •  78
Bug
Submitted by Mr. Y

0

Votes
Released
Whenever I create any new custom character, this same issue arises every time with eye spirtes. Some eye sprites, after the innitial default template eye sprites, will self-enlarge upon importing SVG into CTA5.
It doesn't matter what I do, I can't resize them at all, they are massive, messing...More
  •  3
  •  179
Bug
Submitted by boxels