After updating Cartoon Animator to version 5.3, I encountered a persistent issue where all my SVG files, both old and new, fail to import correctly. Instead of importing as a character with recognizable bones, they are reduced to a static image labeled 'Root.' This issue did not exist before...More
so every svg character i try to load from my custom folder after the 5.3 update crashes the program, im using CTA5 they use to work fine before i updated, it doesn't matter if it's just a head or a full body actor, it just wont load my svg that were saved before the 5.3 update, i made a new...More
I can add eyes with no problem but can not add mouth (morph). Furthermore the item in the Content manager says mouth and not mouth morph as it did in CA4. Please help!...More
I have a suggestion, let the software build in ai text to generate the character, first use the ai to bind the bones, then use the text to make the ai generate different actions. I've used viggle ai so far, and it can already generate different actions for the character using text. They do...More
After modifying the actor in one of the parts of the body, whether it is the hair, hands, or mouth, I save the character with the same name in the library After several times of editing and saving, for example, eight or ten times each time, the eye shrinks a little (not the first time, but...More
Hi, thanks for the good job for Cartoon Animator 5. I am a beginner but my goal is to use this programme at professional level for my dream job. I think we all dream for 360 Body turn builder which Garry Pye have manually done it manually at https://www.youtube.com/watch?v=n6dsJjKWdYo URL...More
Is there an 'Onion Layer' in the Stage mode? I have only seen such a feature in the Composer mode during rigging 360 Head. it would be a helpful feature when I'm animating, or maybe it does exist and I'm just not finding it....More