Issue 11578
Since updating to Cartoon Animator 5.3, all my SVG files only import as a static "Root" image instead of a character with bones.
After updating Cartoon Animator to version 5.3, I encountered a persistent issue where all my SVG files, both old and new, fail to import correctly. Instead of importing as a character with recognizable bones, they are reduced to a static image labeled 'Root.' This issue did not exist before the update to version 5.3, as SVG files were previously automatically recognized as characters with bones.
Here is a step-by-step of my process:
I create or use an existing SVG file of a character (which worked fine in CTA 5.2).
In Cartoon Animator 5.3, I select any import option for the SVG file.
Upon import, the file is processed but only displays a static image labeled 'Root,' without any bones or character structure.
When I repeat the process using a PSD file instead of an SVG, the import works perfectly.
I have tried different SVG export settings in Adobe Illustrator and tested both old and newly created SVG files, but the issue persists.
The issue also occurs if I start with a generic character, make edits, save it as an SVG file, and then attempt to import it.
I have recorded a 2-minute video that clearly demonstrates the problem, and here is the link:
https://www.youtube.com/watch?v=X91FFyFKuw4. Please advise on a solution or if rolling back to version 5.2 would be necessary to resolve this issue.
Submitted byKinoSpring
Oct 7, 2024