When editing frames the sounds and voices often do not sync. The solution is to return multiple times to frame 0 and then either play the video or move to desired frame. I am using a 2018 Acer Laptop with Processor Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 2808 Mhz, 4 Core(s), 8 Logical Processor...More
Hello, I'm using the free trial version of Cartoon Animator 5, I'm following the tutorials available in your library, I created a free bone character from a png image, everything was working normally except the wireframe of the mesh subdivision which doesn't show despite making the correct...More
On the manual, the E key to stretch bone joints function is currently listed under the "Constraint Off" feature and should be corrected to the "Constraint On" feature. Also, this E stretch bone key is a great feature, its shortfall is that its value can not be copied and pasted to other keys...More
Enlarge font and UI for the 4K display checkmark in the preference setting did nothing when I ran the CA5 on my 4K Asus laptop running Windows 11....More
1. Rigged a custom PSD 360 Character. 2. Export through Launching the PSD pipeline to Photoshop. 3. Clipping on the Character's EyeWhite layer and Iris layer, as if there is an invisible cropping range that the iris can not extend to in the bitmap layer....More
I have a character with a simple bone structure and morphed head. The character has worked fine up until the 5.22 update, where now the head faces the wrong way on the stage, and is completely wrong when exported to AFX, where it is facing the extreme opposite and cut off by the mask. In...More
When exporting out to AFX, it can take a fair while depending on the length of animation (my scenario 3250 frames). If I render out a JSON file using the PNG option, there is usually an ongoing update to where it is in the process. But when rendering out using MOV option, everything appears...More