Votes
0
Product:
Cartoon Animator 5
Version:
5.22
Status:
Assigned
Issue 10975
Morph Head is not displaying correct orientation when no animation has been applied.
I have a character with a simple bone structure and morphed head.
The character has worked fine up until the 5.22 update, where now the head faces the wrong way on the stage, and is completely wrong when exported to AFX, where it is facing the extreme opposite and cut off by the mask.

In 'Composer Mode' the character looks as it should do.
When back in 'Stage Mode' the character's head is facing in the wrong orientation.
If I export it out to 'After Effects' the character's head reverts back to the correct orientation.
If I correct the error in CTA, so the head is facing correctly, the exported AFX file is completely skewed and cut off by the mask.

Sometimes when I exit 'Composer Mode' back to the 'Stage Mode', the character's head will be at the correct orientation, but if I right mouse and 'Remove Scene Animation' it will then reset to the wrong orientation?
Anyway, something appears wrong, as this character was working fine in the previous version of CTA 5.21.
OS: Windows 10
Attachment:
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Submitted byjerry.darts
1
COMMENTS (1)
jerry.darts
Adding further to my comment about, morphed head not being set at the right orientation.
To overcome the problem, I deleted the original head and re-created it. The initial puppet was made from a Photoshop file.

With a newly created head, the head orientation came out correctly, and animating with the Face Puppet tool worked as it should, whereas before it behaved strangely, and not capturing all the mouse input correctly.
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