88 issues found

4

Votes
Active
Hi, thanks for the good job for Cartoon Animator 5. I am a beginner but my goal is to use this programme at professional level for my dream job. I think we all dream for 360 Body turn builder which Garry Pye have manually done it manually at https://www.youtube.com/watch?v=n6dsJjKWdYo URL...More
  •  1
  •  130
Submitted by uhazir

0

Votes
Active
I'm working with two screens. On one screen there is a timeline, on the other there is a scene. In many modern programs, all panels that can be moved to another location have the function of sticking to different sides of the screen and the function auto-filling the screen (all ADOBE programs...More
  •  0
  •  121
Submitted by sanprokurator

3

Votes
Active
I think the current catoon animator 5 if you can not develop their own ai products, you can consider the whole good third-party ai products.
1. Text to Speech
For example, Text to Speech...More
  •  2
  •  265
Submitted by 4804419

0

Votes
Active
Is there an 'Onion Layer' in the Stage mode? I have only seen such a feature in the Composer mode during rigging 360 Head.
it would be a helpful feature when I'm animating, or maybe it does exist and I'm just not finding it....More
  •  0
  •  97
Submitted by chuckle70

1

Votes
Active
Spring Bones is very nice for its added secondary animation.
However, the Spring Bone physics simulation needed to be somehow activated before the animation started.
I'm trying to use CT5 to create a looped animated sprite with spring bone attached to simulate secondary animation. every time...More
  •  1
  •  115
Submitted by chuckle70

0

Votes
Active
On the manual, the E key to stretch bone joints function is currently listed under the "Constraint Off" feature and should be corrected to the "Constraint On" feature.
Also, this E stretch bone key is a great feature, its shortfall is that its value can not be copied and pasted to other keys...More
  •  1
  •  133
Submitted by chuckle70

0

Votes
Active
At present, there exists a zoom feature, which is nice, but a dolly in/out for the camera would simplify animation for camera movements. You already have a 3D plane function. If you can add the camera as a separate object that we can alter the position of, users would be able to dolly in...More
  •  1
  •  107
Submitted by savini.andrew

0

Votes
Active
1. The Bone display preset is always reset every time you restart the program, it would be nice if it could always start at the setting you have already set.
2. If there is a feature to lock the render camera
3. a separate view window to host the final render view while working in close-up...More
  •  0
  •  93
Submitted by chuckle70

0

Votes
Assigned
When exporting out to AFX, it can take a fair while depending on the length of animation (my scenario 3250 frames).
If I render out a JSON file using the PNG option, there is usually an ongoing update to where it is in the process. But when rendering out using MOV option, everything appears...More
  •  0
  •  129
Submitted by jerry.darts

0

Votes
Active
Hi,
the webinar was great. Above average. However I am disappointed that your survey is
redirected to Google Forms, where my other google account email pops up, which has nothing to do...More
  •  0
  •  145
Submitted by feelingood