Right now if I have to take an animation, I have to first render it as frames or video and take it into AE. The whole animation export to AE from CTA5 will be just great. Maybe create a plugin for it. Basically, it should work like, you open AE from inside CTA5 that automatically takes the...More
Maybe this feature exist already but I didn't found it in the tutorial. As I used Blender 2D Animation Grease Pencil before, there was a really nice feature called "record animation". This means to make any motion animation of some character by hand/mouse manually but automatically recording...More
CTA5.01: Troubleshooting with Character imported SVG (via Inkscape 1.2.2) and some CTA-Animal-Character-Demos to de-connect separated bones-structures in Composer Mode, Bone Editor. Connecting is possible (blue bones). But to delete/reduce/deconnect "connected" bones in Composer Mode is not...More
I'm used to recently using both Moho and Clip Studio Paint, and they both appear to pack a lot more onto the screen at 1920x1080. CA5, in comparison, seems to fit a small percentage of the amount in the same screen. I've included screen shots of both Clip studio and CA5 as a comparison. I also...More
It would be incredibly beneficial if the colours for selected and non-selected facial parts in Face Key Editor and Face Puppet were like green and blue, rather than the current two colours to assist colourblind users to differentiate them more....More
At present, only .exe files associated with a graphics program will allow it to be selected as an SVG or PSD editor. The new Affinity Designer 2 is a Windows App, so does not have an .exe file. It cannot currently be selected as the editor....More
Hello all, would like to see in CTA the possibillity to merge clips as we can do in iclone, because every time i have more than one clip on the time line, i need to use face puppet more than one time....More
I'd like the ability to export the scene and characters into a game maker as it is without having to reconstruct it again. For example, Blender—I'd love to use its lighting engine, but rebuilding the scene is an undertaking. I'm not saying I'd like to have the entire project animated in Unity...More