1.Make the "mini viewport able to be any size you want. 2.Give it the option to be reference cam. So like mini video player that is sync with the timeline . This will be very helpful for mocap cleanup 3. Ability to have multiple mini viewports not just one...More
The texture in unreal engine is too bright and I don't fully understand why and when this is the case. Here is a good example that shows the issue: https://forums.unrealengine.com/t/character-texture-and-rendering-looks-way-different-in-ue4/457605 In character creator, the textures seem fine...More
Control rig for IK biped / humans supplied with iClone 8 is great, this suggestion is about usecases where one wants to animate non-standard characters in iClone, examples • Four-legged (or more) animals...More
In iClone 7, F11 used to launch the Iray Preview Render but that is no longer the case in iClone 8. Instead, F11 now toggles the animation layer, leaving the Iray Preview Render without a hotkey. Desired solution: Please reassign F11 to the Iray Preview Render and assign another hotkey to...More
I'm used to keyboard shortcuts ' Shift+, ' and ' Shift+. ' to move between keys in Timelines. I set new keyboard shortcuts for 'Previous Key' and 'Next Key' to the two mentioned. ' Shift+. ' to move to the Next Key functions perfectly. ' Shift+, ' to move to the Precious Key does not function...More
There is no option to to turn off the purple guide points for the hand and foot contact points when in the edit motion layer. That the 8.2 update turned on. They are not necessary for normal routine animation work flow. When i'm placing hands and fingers I need a clear view of the mesh contact...More
I highly recommend you get in touch & partner with Kronos guys, they have a free version of their studio that can make concepting with foley effects, cinematic audio presentation fast & accurate. They also have a paid plugin called reformer pro that allows users to talk as creature voices which...More
When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More