Pose Manager is not available for IC8 and there is no way to mass transfer poses from .poslib files into IC8. Anyone dependent on poses has to stay on IC7, due to lack of Pose Manager in IC8. Link to Pose Manager:...More
Hello, I tried using the Joint Driven Morph Plugin, but when I try to load it I get this error: <class 'ModuleNotFoundError'>, File: C:\Program Files\Reallusion\iClone 8\Bin64\Lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py, Line: 142 <class 'AttributeError'>, File...More
There's being a recurring issue with Iclone -> Unreal Engine Workflow, since I started using this product, it's always popping in forums and discussion threads but there's no definitive answer, over the years the reallusion team has made decent strides to assist with this issues i. Exporting...More
Since updating to 8.5 I am unable to cut expression clips without losing all my expression animation. When I attempt to cut an expression clip in two using Break in the right-click menu of a clip on the timeline the first half gets a strange new arrow icon and the second half loses all its...More
I bought AccuFACE plug-in recently I could not install. I have hard time to remove the trial version of face mocap iPhone to do anything further....More
Hi, after I watched this tutorial: ( https://www.youtube.com/watch?v=cmibnMPesH8 ), I tried it out and everything works great but after I removed the motion and right click to confirm the perform motion, the tire got separated in iclone 8. This is the sample here: https://youtu.be/_yXcZF8wsno...More
Hi there, I don't know what you are planning next but I have suggestions though about motion director. The animation in motion director looks great but is very gaming motion and that's why I don't plan to use it for now because here, I'm not a game developer but video animation only. So,...More
The imported mixamo movement creates an uninterpretable movement in both CC4 and IC8. This movement works perfectly in IC7. In IC7 I converted the motion into a motion clip and dragged it into 8. At this point the motion was almost the same, but the character moved sideways while moving, the...More