697 issues found

7

Votes
Active
- Would be nice to be able to import data from other tools, without loosing the layer back to a Base Layer.
- An additional feature would be to have animation layers support i.motion clips with Masking....More
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Submitted by Podman1000

0

Votes
Released
especially the thumbs. Cf. screenshot....More
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  •  291
Bug
Submitted by jlucfree

0

Votes
Assigned
Nothing special but if IC8 here begins to devil...hmmmmmmm....
just take a look in the abandoned project please
btw....just an excellent piece of software we LOVE it....but sure the are bugs on the start....More
  •  3
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Bug
Submitted by 2IDs media:design

3

Votes
Active
Hey,
first things first, i know there is the free plugin "Camera Fly Through". It didnt worked out for me and others and i think this should be in inherited functionality. With new motion director and a large levels/scene/world, this would be an really useful feature. I spend lots of time...More
  •  0
  •  289
Submitted by spaehling

0

Votes
Assigned
1, In IC8 I load an IC7 project. Acculips only moves the jaw
2, I replace the character with a new character. In this case the AccuLips track do not function properly, only the jaw moves.
3, By exporting the new character again, the error disappears....More
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Bug
Submitted by Freddymusic

0

Votes
Released
RIFacialDevice.ProcessData seems not to work any more, and it doesn't return any errors either.
The script in this post can be used to reproduce this problem,
https://forum.reallusion.com/523684/How-to-write-a-facial-mocap-plugin...More
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Bug
Submitted by sunnyviewtech

0

Votes
Not Reproducible
Scenarios
1) The software started to lag after intense use for hours.
2) The software started to lag when idled for a few hours. (FYI, I don't turn off my PC at night)...More
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Submitted by LeSur

0

Votes
Assigned
it works for a prop
i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it
it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
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Submitted by ahingel

0

Votes
Closed
iC8 either has export issue, and/or import issue, of Alembic
(1) I exported a clothing animation, with no poke through issues, from iC8 out as Alembic
(2) To test, when imported back into iC8, Alembic did not then exactly match the character's shape, per-frame on the same animation....More
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  •  287
Submitted by TonyDPrime

2

Votes
Active
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
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  •  286
Submitted by Ascensi
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