When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More
I bought AccuFACE plug-in recently I could not install. I have hard time to remove the trial version of face mocap iPhone to do anything further....More
Adding the Omniverse extension gives us the ability to export, it would be nice to go the other way. USD does a better job of preserving textures than FBX or other formats. The attached guitar is a free USD asset from Apple, that when I imported into Omniverse to take this photo looks perfect...More
I highly recommend you get in touch & partner with Kronos guys, they have a free version of their studio that can make concepting with foley effects, cinematic audio presentation fast & accurate. They also have a paid plugin called reformer pro that allows users to talk as creature voices which...More
Pose Manager is not available for IC8 and there is no way to mass transfer poses from .poslib files into IC8. Anyone dependent on poses has to stay on IC7, due to lack of Pose Manager in IC8. Link to Pose Manager:...More
Hi, after I watched this tutorial: ( https://www.youtube.com/watch?v=cmibnMPesH8 ), I tried it out and everything works great but after I removed the motion and right click to confirm the perform motion, the tire got separated in iclone 8. This is the sample here: https://youtu.be/_yXcZF8wsno...More
I noticed the banding/low quality look from some of the backdrops, especially the default graphic added to a new project found in the Project window. Using Gaussian Blur, even after 8 times wont correct banding, instead it will just spread it out. Try using Dither instead on stills and video...More
Hi there, I don't know what you are planning next but I have suggestions though about motion director. The animation in motion director looks great but is very gaming motion and that's why I don't plan to use it for now because here, I'm not a game developer but video animation only. So,...More