- Would be nice to be able to import data from other tools, without loosing the layer back to a Base Layer. - An additional feature would be to have animation layers support i.motion clips with Masking....More
Nothing special but if IC8 here begins to devil...hmmmmmmm.... just take a look in the abandoned project please btw....just an excellent piece of software we LOVE it....but sure the are bugs on the start....More
Hey, first things first, i know there is the free plugin "Camera Fly Through". It didnt worked out for me and others and i think this should be in inherited functionality. With new motion director and a large levels/scene/world, this would be an really useful feature. I spend lots of time...More
1, In IC8 I load an IC7 project. Acculips only moves the jaw 2, I replace the character with a new character. In this case the AccuLips track do not function properly, only the jaw moves. 3, By exporting the new character again, the error disappears....More
RIFacialDevice.ProcessData seems not to work any more, and it doesn't return any errors either. The script in this post can be used to reproduce this problem, https://forum.reallusion.com/523684/How-to-write-a-facial-mocap-plugin...More
Scenarios 1) The software started to lag after intense use for hours. 2) The software started to lag when idled for a few hours. (FYI, I don't turn off my PC at night)...More
it works for a prop i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
iC8 either has export issue, and/or import issue, of Alembic (1) I exported a clothing animation, with no poke through issues, from iC8 out as Alembic (2) To test, when imported back into iC8, Alembic did not then exactly match the character's shape, per-frame on the same animation....More
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More