1661 issues found

0

Votes
Assigned
A lot of questions about the movements of actors.
My series of questions and tickets. Let's make iClone the best!
Why does "Modifying and Fixing Motions" disable "Align Actor Motion"?...More
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Submitted by dogged2003

1

Votes
Active
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
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Submitted by Ascensi

0

Votes
Not a Bug
The resolution is not controllable on each of your products. The icons are too small in 3D exchange and they are too big in Iclone. I have a 4K large monitor....More
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Submitted by clausbohm

0

Votes
Not a Bug
In the content tab I used to be able to save out heads in a .iface format, and then apply different heads to different bodies. For some reason this no longer works, even for old files that haven't been modified since last year.
In character creator, it seems to only save out the morph of...More
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Bug
Submitted by davidmaximo

0

Votes
Closed
I am giving you the project. I have rendered on different computers and get the same results.
GTX1080 Ti11Gb , Intel 18 Core i9 9980XE, Mem 128 DDR4, not a computer problem...
Get the Project here:...More
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Submitted by pedrosura

0

Votes
Closed
Hi,
I caught a bug on sky tool and i added the picture to attachment. So, the stars in the picture are in front of the buildings......More
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Submitted by RyderHS

0

Votes
Active
I tried to use crazytalk on my intel graphics card it runs fine how come iclone 7 doesn't ?...More
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  •  1175
Bug
Submitted by sriker.sj

4

Votes
Active
Grass class of objects right now don't have anything but diffuse and bump channels, and don't cast or receive shadows. These objects however do give the user the ability to make their own plants that have wind effects, and could be much more useful if they had PBR support and especially the...More
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  •  1175
Submitted by eternityblue

5

Votes
Active
PATH tool
Please add an option for the object/avatar to remain in position when released from a path.
At the moment, as soon as you release an object/avatar part way along or at the end of a path, it jumps back to the beginning of the path. There doesn't seem to be an option to prevent this...More
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  •  1174
Submitted by Darren01

0

Votes
Released
when will live link be updated for unreal 4.23 / 4.24 ? that's a lot of money to spend on a plugin that does sweet fa!...More
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  •  1173
Submitted by Siverse