The resolution is not controllable on each of your products. The icons are too small in 3D exchange and they are too big in Iclone. I have a 4K large monitor....More
iClone crashes when trying to export FBX file i was trying to export a non standard character iclone pops up the message about memory again and crashes :(...More
I like that iclone uses physx, Oh a choice between CPU and GPU option would be nice , please add . but i would love to see rag doll physics for characters . So characters interact with each other eg fists , legs , heads collide with others . I am sure this can be done as shapes for collision...More
Hello, When I add a a keyframe to the timeline and then try to copy and paste it to a later place in the timeline nothing happens. I also cannot select more than 1 dot (for 1 body part). I saw a demo that shows copying and pasting keyframes so I think it should work, but it does not for...More
Grass class of objects right now don't have anything but diffuse and bump channels, and don't cast or receive shadows. These objects however do give the user the ability to make their own plants that have wind effects, and could be much more useful if they had PBR support and especially the...More
Indeed, when running "Render Scene" with "Stand Alone Render (save mi scene)", artifacts are getting smoothed out in the rendered image. However, if I turn around and initiate the render again from the Export folder directly, or use just "Save Mi Scene" and then render, artifacts are still...More
A lot of questions about the movements of actors. My series of questions and tickets. Let's make iClone the best! Why does "Modifying and Fixing Motions" disable "Align Actor Motion"?...More
PATH tool Please add an option for the object/avatar to remain in position when released from a path. At the moment, as soon as you release an object/avatar part way along or at the end of a path, it jumps back to the beginning of the path. There doesn't seem to be an option to prevent this...More
Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB. For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More