1661 issues found

0

Votes
Released
iClone Render (Image Sequence) would skip iterations while rendering dark scenes under certain camera angles.
To reproduce, download a sample project: https://www.dropbox.com/s/q32gl2au1k4fkjt/iClone_Renderer_Skip_Samples.iProject?dl=0
and follow steps in the video, where you may clearly...More
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Submitted by 4u2ges

11

Votes
Active
I like that iclone uses physx, Oh a choice between CPU and GPU option would be nice , please add . but i would love to see rag doll physics for characters . So characters interact with each other eg fists , legs , heads collide with others . I am sure this can be done as shapes for collision...More
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Submitted by Kenokocomics

0

Votes
Closed
After about 60 frames all my screens go black then recover, however the iclone camera windows whether a camera or preview have whited out . the animation time line continues to run. this happens regardless of the display mode (PBR or Traditonal ). the program responds to all commands afterward...More
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Submitted by blindman

1

Votes
Active
Even with high quality dof and supersampling the blurred background its not coming out smooth.
Weird square shapes/lines or spots appear....More
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Submitted by ahingel

0

Votes
Hold
hello Support
I am unable to open iclone real time 3D animation I keep receive
and error Iclone 7 app has stopped working. and Character Creator is crashing at startup same...More
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Submitted by sellingford311

0

Votes
Active
I don't know if this will already be coming for iclone 8 but foot alignment is done with the Layer Editor and should exist in the Curve Editor.
iClone 8 may resolve all position issues and maybe this is not needed....More
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Submitted by Ascensi

4

Votes
Active
iClone has the ability to merge separate motion clips into one single clip for easier manipulation and/or exporting.
http://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm#iClone_7/Pro_7.0/09_Animation_Timeline_Editing/Merging_Clips.htm
It appears there is no such option for merging clips...More
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Submitted by DialogueTrainer

0

Votes
Active
When more that one tree of the same kind is added to the scene, the resulted export size of those trees becomes squared
Example:
One Azalea tree is added to the scene - the export scene file size is 22 Kb (slide 1) and number of vertices for the tree is 414 (slide 2)...More
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Submitted by 4u2ges

0

Votes
Active
Hello,
while editing a complex project with many props and materials, I found that it would be very handy to have a way to disable the GI settings for all the props and all the the materials of a prop.
Obviously, if this can be done with the forthcoming Python API, there will be no need to...More
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Submitted by RobertoColombo

0

Votes
Released
Recently updated from 7.8 to 7.81- before hand everything worked fine.
Using an .iavatar asset exported from the latest character creator 3. Nothing unusual.
The scenes worked fine....More
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Submitted by alex_688011