577 issues found

4

Votes
Active
In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
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Submitted by kungphu

2

Votes
Active
In reality we are sensitive, as humans, to the direction and quality of sound. The ability to build a soundscape adds a lot to the dramatic impact of any animation. At present you need to go via 3rd party packages such as Adobe After Effects which not all can afford....More
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Submitted by SeanMac

0

Votes
Active
Hello RL,
I started to render a project and the progress bar started from 48% at frame 1 (half way....).
Attached is a picture that shows the issue....More
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Submitted by RobertoColombo

6

Votes
Active
Water effects in iClone are extremely dated, please implement NVidia's Wave Works to give us a rich experience. This is becoming much more common in games....More
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Submitted by eternityblue

0

Votes
Released
I am referring to CC characters for all my wishful features here.
Capsual collision shapes that can be scaled to different sizes at the top and bottom?
Maybe even scaled differently between x and y? Thicker on x than y or thicker on y than x....More
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Submitted by Delerna

48

Votes
Assigned
This is a refresher of the request for iClone 6, which has already 56 votes as I write this!
With all the great improvements in iClone 7, one feature is still glaringly missing: a working mirror surface. This is probably one of the oldest requests and dates back from iClone 5, which had an...More
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Submitted by animagic

16

Votes
Active
I think mapping a camera view to a material could solve any reflection needs (with no artifacts) as well as be used for things like camera viewfinders....More
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Submitted by Rampa

19

Votes
Active
The possibility of producing separate passes for rendering with:
_ Z pass
_ Object masks...More
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Submitted by Pixtim

6

Votes
Active
One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view port so that you can get a good visual idea of how...More
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Submitted by will2power71

7

Votes
Active
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More
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Submitted by will2power71