- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell - EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so - REAL WORLD SCALE is a must have to work exactly!!!!...More
Hi out there, What we allways missing is a Textgenerator INSIDE Iclone like the "create a primitive shape..." that every 3D Software have like MOI (Moments of Inspiration), Cinema4D, Carrara 3D -to name a few....More
Would love to have an option to select 'personalities' for transitions between camera movements (point A to point B), without linking to a prop, such as: MOVEMENT wobbly,...More
Problem: I have a project consisting almost 3 million polygons and set up a complex scene for rendering with displacement textures and upon export to Indigo project files it would crash half way with only 432 frames. I was told by support that what ever the quality I wanted to out put to that...More
Right now to move an avatar you only have the ball with the three drag axis. This is VERY IMPRECISE and when trying to edit some animation it makes it almost impossible to tweak frames between to positions precisely! Everything about Iclone is almost perfect except this ugly Spot. If Iclone...More
Please add the ability to automatically set the playback/render range to match the length of the clip(s) in the timeline. I often work with looping animations and I constantly have to zoom in on the timeline and manually drag the start and stop flags to match the start and stop points of the...More
In iClone 7 we have an extra digit for the transform (X, Y, and Z) values. This is great, but I don't think the extra digit is used optimally. 0.001 cm is very small indeed and I think a resolution of 0.01 cm (1/10 of a millimeter) would be sufficient. On the other end of the scale we currently...More
The character's ribs(breasts) are springing, but the others are not.. So, abdominals and hips have problem, breasts are working correct. Also, iClone 6 has the same problem....More
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More