Since upgrading to iC7, I can no longer download and install iC5 content from the marketplace to my old iC5 version which I still use for teaching my primary student classes. (The interface for iC6 and 7 is too hard for them because the text below icons is hover-only. In order to meet educational...More
Just want to put in a suggestion for a new Sky Tool that allows for scaling the size of the sun and moon for Iclone 7. Also, it would be great if there were a Sky Tool plugin for 'fantasy' and 'sci fi' settings including alien planets and other 'celestial' objects like comets, meteors, etc...More
Hi RL Team, regarding the creation of animations it would be a perfect addition if we could change & animate the scale of different body parts of a character directly in iClone7 (Squash and Stretch). Something like the Avatar Proportion settings for Non-Standard characters, but animatable...More
Would love ability to tweak and modify elements of SpeedTree props, such as color, opacity, self-illumination, and the rest... Currently no such material-type editing is available. Thanks for the consideration!...More
I would like to see the ability to import the Morphs from characters brought in through 3DExchange. I have tried to do this using the Obj export of a single morph but the position matching position between Exchange and Iclone. It causes the whole object to move instead of just the part needed...More
When you import DAZ and other figures as I understand iClone Auto-applies a Persona to them when you import them into iClone. There is no setting or preference to turn this behavior off. Now that we have the Morph Creator, there needs to be. It's not clearly documented that a motion clip is...More
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application... Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
If avatar is rotated (transformed) to 45 degrees by Z (or otherwise any other angle not divisible by 90) for instance, it is really hard to move bones straight (in respect to avatar - local). Have to do numerous tweaks before you get the bone to the right position, or use a gizmo plains, which...More
I like to use shaky cams in my videos for a realistic, close-up feel. Right now I attach the camera to a dummy prop, and then use prop puppeteering to animate the prop. It would be nice to just directly be able to animate the camera in realtime. Note, this is not the same as moving the camera...More