Issue 3545
Urgent update to the Doc for Indigo Rendering procedure to avoid crashes on big projects
Problem: I have a project consisting almost 3 million polygons and set up a complex scene for rendering with displacement textures
and upon export to Indigo project files it would crash half way with only 432 frames.
I was told by support that what ever the quality I wanted to out put to that I would have to make the view port with max quality settings and tessellation on high -WRONG -that's for iClone rendering NOT Indigo!
Attempted fixes before realizing the solution:
I have 32 GB of host memory, two dedicated GTX 970 graphic cards with 4 GB of Video ram each, 8 Core 4GHz Intel CPU and many SSDs for storage.
I looked at iClone in windows 10 for performance in the task manager and saw that it was barely using CPU or Ram but the hard drive consistently had spikes up to the 256 mb range (I had been sending files to an external USB storage but it would only peak about 128 mb) when I sent files to the SSD it did speed things up but did not fix the crashes. I disabled so many background programs like antivirus etc.. this also did not fix it. I tried SLI mode but read in various other rendering programs that it's generally not compatible with SLI so I disabled it.
Solution:
1.Set iClone to use quick shader (it eats up resources in quality mode and is not needed for Indigo since it has it's own method of rendering PBR etc) HQ mode takes up a lot of resources that could otherwise be used for exporting to Indigo project files.
2.If using Tessellation, keep it set to 0 in iClone but increase it in Indigo once it's loaded.
3.Use a solid state hard drive -it helps.
4.Disable any background programs if not needed.
This is my experience and works for large projects. It took me 2 1/2 days of rendering trial and error..and a week of waiting for solutions from support (Indigo Render Support and Reallusion)
I wish Reallusion would of added this information to the Manual or specified this in a Indigo Render Tutorial -would of saved me a lot of precious time not to mention bothering support with this issue.
Maybe I missed this information posted by Reallusion somewhere?
Submitted byAscensi
Sep 15, 2017