Hi, I have a question. Why does my character's mouth not open in the Unreal Engine, even though his lips and face move? I've set up the Live unreal link and motion live to transmit movements in Unreal. The funny thing is, the iclone mouth opens and Unreal doesn't....More
Between Marmoset Toolbag and 3DCoat subdivision is fine/smooth. The model was painted with displacement within 3DCoat. The Z shapes only appear in iClone. The identical textures were used with all 3 programs....More
Computer graphic motion is too predictable. There should be an easy way to add a touch of random motion to props, cameras, even avatars that could be used for camera shake, to make a car subtly vibrate while driving, or an avatar shake uncontrollably when he touches a live electric wire....More
As I mentioned in the FeedbackTracker Issue #3790 ( https://www.reallusion.com/FeedBackTracker/Issue/iClone-runs-at-1K-on-4K-monitor ) the problems with 4K monitors still persist even after the "fix" in 7.3 Just to recap: iClone 6.5 to 7.1...More
The error happens when using either characters from iClone 7.73 or other imported characters through 3DExchange, correctly setup with footcontact limits. This error is regarding manual animation by using the gizmos and the mouse 1. Place any character on ground 2. Turn off "Footcontact"...More
The Merge Clips function still doesn't seem to be working properly. When two clips are merged, there is a jump/glitch in the animation where the transition region of the second clip began. Please see the following video example: https://youtu.be/laoedRjdriQ Notice that, before the clips are...More
When opening a specific project in iClone it keeps crashing... I have had a similar issue like the before. I deleted, re-animated, saved and now it is doing the same exact thing. I really DO NOT want to have to re-animate 3000 frames of animation, again. Can I please just some help with this...More