Issue 6297
GPU Wind/Water Vertex Shader -Skin, Curtains, cloth, plants, displaced hair/fur and various types of water
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use for waterfalls, ocean etc but also could be used as a soft body physics for jelly like creatures or create ripples.
Could be applied for skin, couches for when characters sit etc.
Submitted byAscensi
Oct 3, 2019