I have iclone 8.52 and unreal 5.5.2 yet when i try to transfer scene mesh to iclone i get the following message: Please make sure iClone is running properly. Or the current version of iClone does not support this feature....More
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine Importing the animation and playtesting shows the animation length...More
I do a lot of work offline I went online and installed the accupose plugin, but the moment I go offline or log out of my account in iclone, the Iclone watermark appears on screen, obscuring the character This is another example of an ongoing issue which I have raised previously, dispite assurances...More
After opening iClone and importing a character, the scaling arrow does not appear. What is the reason? How can I display the triangle arrow? Thank you The scaling arrow appears when using the ACCuPOSE card...More
Since the update from version 8.5 to 8.51 and 8.52, iClone continuously crashes. It sometimes crashes when opening a previous project, but especially when I try substituting a character in an animation project with a character from CC4 or the Content. It is almost impossible to update previous...More
Hi, There are two issues I recently encountered: 1. Panning/dragging timeline doesn't work when using ALT + middle mouse button anymore. The mouse hand changes to open hand but nothing happens when I move the mouse....More
I am currently following the issue same as here. https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758 However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
1- Depending on where you want to place a prop in a scene it appears very often at an infinit distance. Even you place it for example on or near the shoulder of a char or something. As higher you place it in the scene as farer away its placed. See attached image....More
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More