1661 issues found

1

Votes
Active
On Iclone 8 please make it so that characters can freely scale using the scale tool, and allow this to be an animatable property (so characters can grow or shrink) thanks....More
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Submitted by davidmaximo

0

Votes
Not a Bug
I have a friend who claims to have gotten an email from you guys stating that in the near future Live link for UE4 was going to be free. I was highly doubtful, and told him it was most likely spam, as I have seen no-one mention it anywhere. Can you put this to rest?
I am a developer who desperately...More
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Submitted by insectula

0

Votes
Released
Hello. I was experimenting with the IBL Baker on the Self-Illumination.iProject scene using a different HDR. I had global illumination on while doing this and for some reason after a second bake iClone crashed. Upon restoring iClone, the viewport only displayed a dark scene with very minimal...More
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Submitted by veegyp

0

Votes
Released
>>> This is being reported against iClone 7.3. It may or may not apply equally well to CC3 <<<
This is a two-part suggestion:
a) Split the Preview and Render actions into two panels (a.k.a. "tabs")...More
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Submitted by justaviking

0

Votes
Closed
(See video)
I have a little seen simulation a bus stop. The bus pulls in and blocks the characters. I then make the characters invisible. Everything looks fine. But, I did rewind and reran the scene looking for problems, and my main characters hair physics go wild. While I was able to work...More
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Bug
Submitted by bobu2357

0

Votes
Active
We are working on a pirate type film and decided to use iclone 7 entirely for this.
We have found that once we have made now fully working softcloth sails with iclone 7 we are unable to introduce any prop with iclone 5 based bullet engine physics!
Please give advice to iclone users on this...More
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Submitted by richard666

1

Votes
Assigned
They have already put in the "Issue 5319 png export is not working properly alpha export ... " and " Issue 5239 Export PNG image with transparent background is broken ... ", I wanted to add that TGA does not work transparency either.
Waiting for the final update of the year, to create the...More
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Submitted by menro28

0

Votes
Assigned
On a character with alpha hair, the toonshader outlines the mesh instead of alpha channel if there is an object too far behind.
CLOSER THAN 3mt: all works fine.
BETWEEN 3-7mt: jagged edge....More
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Submitted by Matt GH

2

Votes
Active
When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
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Submitted by jsvang

0

Votes
Assigned
When I turned on DOF for Indigo render and picked a focal point it always blurs my foreground and makes the background sharp so I am unable to change the focal point, pick a target or animate the focal point because Indigo won't recognise the settings. It only seems to turn on the Indigo DOF...More
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Submitted by sfahrenfort