Votes
0
Product:
iClone 7
Version:
7.1
Status:
Assigned
Issue 3859
ToonShader ignores alpha if background is too far away
On a character with alpha hair, the toonshader outlines the mesh instead of alpha channel if there is an object too far behind.

CLOSER THAN 3mt: all works fine.
BETWEEN 3-7mt: jagged edge.
OVER 7mt: full mesh outline.
OS: Windows 10
Attachment:
  • wd_test_bug_toonshader.jpg
  •  3
  •  1101
Submitted byMatt GH
1
COMMENTS (3)
Matt GH
As you can see from the screenshot, the Alpha Threshold (even with optimal settings) is not a good solution.
Attachment:
  • wd_test_bug_toonshader_2.jpg
Matt GH
That was the first thing i tried.

It does not solve the problem in a proper way, as the alpha threshold "eats" the pixels so the outline goes away along with the smooth transparency. The result is a very jagged hair, definitely not suitable for an high quality render.
Feedback Tracker Admin
Thank you for your feedback.

Please try to select the Alpha Threshold of the hair mesh, the outline should be gone.
Please let us know if it works.

Reallusion
1