The user "Animagic" has been able to clearly demonstrate that some MEMORY LEAKS remain in the Jan 25 Beta release. They are not as severe and cripling as the ones that have been resolved, but are still a serious concern, especially for longer (many-frame) renders. Please see this post in...More
currently everything are awesome in iclone ... popcorn FX , Curve editor , Motion Live and etc .... But it would be great if makes iclone to run and load faster ... hope to see this in 7.3 :]...More
When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
Hello. I was experimenting with the IBL Baker on the Self-Illumination.iProject scene using a different HDR. I had global illumination on while doing this and for some reason after a second bake iClone crashed. Upon restoring iClone, the viewport only displayed a dark scene with very minimal...More
>>> This is being reported against iClone 7.3. It may or may not apply equally well to CC3 <<< This is a two-part suggestion: a) Split the Preview and Render actions into two panels (a.k.a. "tabs")...More
Hello RL, I kindly ask if it is possible to increase the maximum number of trees that can be planted with the gardening tool: today it is limited to 50 and you can imagine that if we want to populate a wide region, we should have the possibility to plant at least 1000 trees or more. Can you...More
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late. It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
iClone 7 has 95% of the features that are important for animation, but for some reason, they don't have animatable splines that you can assign bones to for more controllable animation of things like tails, ropes, whips, horse reins and such. I would like to see a feature added that allows the...More
On a character with alpha hair, the toonshader outlines the mesh instead of alpha channel if there is an object too far behind. CLOSER THAN 3mt: all works fine. BETWEEN 3-7mt: jagged edge....More