1662 issues found

1

Votes
Active
Mocap equipment is good but expensive to buy, time to put on and refine after recording. Examples of use:
1. translate to mocap/instant match moving & scene alignment -AI identifies the body parts, virtual tracker nodes are created in 3D space matching the video in the background as animated...More
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Submitted by Ascensi

0

Votes
Active
Root motion need to be added to Unity export as well. I saw the post on the Ue4 export and need root motion in Unity as well....More
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Submitted by grps.inc

0

Votes
Released
I found the following issue:
1. I created 2 cameras
2. assigned the Camera Switcher to camera 1 at frame 1...More
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Bug
Submitted by RobertoColombo

0

Votes
Not Reproducible
I contacted nvidia and they told me the problem is iclone.
Please I need to finish a work and I need assistance urgently
Thanks!...More
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Bug
Submitted by cynsegura

0

Votes
Active
Please see Slide 1 for proposed draft of Background Renderer (BR) interface
End user should be able to execute a single .mi file in the batch and render the whole or partial list of frames.
Frames range...More
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Submitted by 4u2ges

0

Votes
Closed
Hi I use an e-reader for the manual and the print is hard to make out. Could the print please be changed to black. Also would it be possible to publish the manual as an e-book. Many thanks...More
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Submitted by thofi

4

Votes
Duplicate
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins.
1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX
2) and exported it directly from iClone without any modification (using default unreal...More
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Submitted by hm7063

0

Votes
Active
Battle Mechs cause timeline to hesitate for a long time. I can't scrub in the timeline because each movement causes a long pause and then it jumps suddenly preventing me from fine tuning my animations. When this isn't happening then it's causing a system crash....More
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Submitted by TBone50

0

Votes
Active
With the collision shape add the feature where it make a automatic collision for each model that can be adjusted to give any model that need a soft cloth.There are a couple videos online like this one https://www.youtube.com/watch?v=eLe-jXjytXI&feature=share&fbclid=IwAR3dw6kMKbDgYQTPQyWGkPVELn108lv035tf5pIp7y985...More
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Submitted by imaginationseven7

1

Votes
Active
Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course :
1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
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Submitted by mtakerkart