Hi, today we noticed that the morph creator left his function in the latest version off iclone( 7.4.2426.1) The area is greyed out and the morph creator window will not be visible(NOT opened in the background) or popup. The prop is selected. Any ideas?...More
I've struggled with setting up displacement textures generated by 3DCoat to work in iClone 7. The workflow presented by Reallusion's tutorials/doc only seemed specific to displacement examples iClone provides but in general tessellation and displacement settings are in iClone are scattered...More
I tried this pipeline (https://www.reallusion.com/iclone/pipeline/flow_motion_daz3d_export.aspx) with all Genesis generation and was unable to get it working. The animation runs correctly in 3D Xchange, but after export it in BVH format and import it to DAZ Studio the initial pose is wrong...More
On the Project Display sub-tracks (on the left), I can see a sound track. However, when I look on the timeline side (on the right), I cannot see the audio clips. I wanted to break an audio clip in 2 parts, and take the second part much further in time....More
Ive been Using iClone 7 facia motioncapture with live face and iPhone x i n ue4. 27.2 with The old iclone live Link and The old Metahuman kit. It works with head rotation and every thing.after uppdate to ue 5.03 and new iclone live Link from epic games marketplace and Metahuman uppdate in qixel...More
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late. It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader....More
Hello RL, I kindly ask if it is possible to increase the maximum number of trees that can be planted with the gardening tool: today it is limited to 50 and you can imagine that if we want to populate a wide region, we should have the possibility to plant at least 1000 trees or more. Can you...More
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins. 1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX 2) and exported it directly from iClone without any modification (using default unreal...More