1661 issues found

0

Votes
Not a Bug
Hi,
today we noticed that the morph creator left his function in the latest version off iclone( 7.4.2426.1) The area is greyed out and the morph creator window will not be visible(NOT opened in the background) or popup. The prop is selected.
Any ideas?...More
  •  1
  •  1094
Submitted by 2IDs media:design

0

Votes
Active
I've struggled with setting up displacement textures generated by 3DCoat to work in iClone 7. The workflow presented by Reallusion's tutorials/doc only seemed specific to displacement examples iClone provides but in general tessellation and displacement settings are in iClone are scattered...More
  •  1
  •  1094
Submitted by Ascensi

0

Votes
Not a Bug
I tried this pipeline (https://www.reallusion.com/iclone/pipeline/flow_motion_daz3d_export.aspx) with all Genesis generation and was unable to get it working.
The animation runs correctly in 3D Xchange, but after export it in BVH format and import it to DAZ Studio the initial pose is wrong...More
  •  1
  •  1093
Submitted by MBusch

0

Votes
Closed
On the Project Display sub-tracks (on the left), I can see a sound track.
However, when I look on the timeline side (on the right), I cannot see the audio clips.
I wanted to break an audio clip in 2 parts, and take the second part much further in time....More
  •  1
  •  1091
Submitted by JPMA

0

Votes
Active
Everything anti-alias as it should except for Glow.
An object on an angle set to glow its edge has no smoothing....More
  •  3
  •  1090
Submitted by Dragonskunk

1

Votes
Active
Ive been Using iClone 7 facia motioncapture with live face and iPhone x i n ue4. 27.2 with The old iclone live Link and The old Metahuman kit. It works with head rotation and every thing.after uppdate to ue 5.03 and new iclone live Link from epic games marketplace and Metahuman uppdate in qixel...More
  •  1
  •  1089
Submitted by chrispnpro

2

Votes
Active
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late.
It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
  •  0
  •  1089
Submitted by bexley

0

Votes
Released
If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader....More
  •  0
  •  1089
Submitted by Matt GH

0

Votes
Active
Hello RL,
I kindly ask if it is possible to increase the maximum number of trees that can be planted with the gardening tool: today it is limited to 50 and you can imagine that if we want to populate a wide region, we should have the possibility to plant at least 1000 trees or more.
Can you...More
  •  0
  •  1089
Submitted by RobertoColombo

4

Votes
Duplicate
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins.
1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX
2) and exported it directly from iClone without any modification (using default unreal...More
  •  0
  •  1088
Submitted by hm7063