A Timing/Frame Count calibration for the Run/Walk editor
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late.
It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of calibration. The current system requires too much guess-work and is ultimately unsatisfying and inadequate for anything but the crudest walk/run cycles.