It seems Daz Characters are not rendered correctly with some of the particle effects in IClone. Both Dust storms and fog make the character's hair transparent. I don't have this issue with CC characters, but basically just Daz characters who have been imported through 3dXChange and into IClone...More
I was a bit surprised today that there is not much custom content showing up under the "Content" tab - only the last project I worked on is shown. Especially all props I made seem to be lost. It turns out that iClone looks in the default location "c:\users\public\Documents\Reallusion". This...More
In Create Script / Audio File When I import a mp3, there is an alert (see the file attached). When I import a wav file, I Clone 7.9 just crashes and close brutally....More
Hi, I would like to mention a problem about Motion Puppet. Whatever I do, whichever walk or character I choose, the subject always slides his/her left foot a little while his/her right foot remains steady. I mentioned the problem in the Forums at: https://forum.reallusion.com/377573/Somethin...More
I don't seem to be able to get to the section on create face using my own photographs. I did see that someone suggestion going to modify,attribute and create face but I can't get to it. I used to use this option for many years on iclone5 etc, so if you could point me in the right direction...More
Hi out there, what is the solution to get the slidersettings like all the tutorial and manual pic are showing? in my version 6 and 7(trial) the round sliderknob is nowere visible. all sliderknobs are only a small line....More
I have models that have been painted with Substance painter. I use 3d exchange to load model without textures; then press PBR material. As I am dragging the correct item into the different items that make up PBR it pushes a roughness or any one of the collection into other boxes. this is annoying...More
Water effects in iClone are extremely dated, please implement NVidia's Wave Works to give us a rich experience. This is becoming much more common in games....More