I'd like iClone to utilize all of my graphics cards and gpu/cpu cores. I see that IRAY has that ability partially and I'm somewhat relieved but it doesn't see video ram as one resource from multiple dedicated graphics cards installed and it's the same for iClone. Apparently Vulkan doesn't need...More
I am getting a recommended update for Iclone 7.01 to 7.01.714 When I download the update My Iclone 7 turns white and will not launch the program. Even if I delete the white Icon and go directly to the program it will not launch. I have to uninstall the Iclone 7.01 and reinstall. Is this...More
The Project panel in iClone 7 does not show any of the Sound files that might be in a project. I've added a heart-beat, but now I can't find it anywhere. The only way I know how to find it is to select every object, one-by-one, until you happen to see the file attached to a prop or character...More
This is from both iClone 7 directly and 3DXchange as well. Same behavior in both. Issue one: - When I export an FBX file of any sort, it creates a .fbm folder with all of the textures in there. Awesome....More
hello, i saved my project without bugs/errors. next day when i open in 70% loading stream iclone give me messege "Failed to lad the file". could you help me?...More
Hey RL-Team A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it. The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
When using AO the effect causes jaggy artifacts around the edges of objects in the scene, I've attached an image, it's just a simple arc shape lit with directional lights, I've maxed out all AO settings to make the issue as visible as possible. The image was rendered at 1080x1920, using 3x3...More
I would like to see the ability to import the Morphs from characters brought in through 3DExchange. I have tried to do this using the Obj export of a single morph but the position matching position between Exchange and Iclone. It causes the whole object to move instead of just the part needed...More