1662 issues found

0

Votes
Active
THE PURPOSE of this request is to make it easier to manage multi-frame (animation) Iray renders.
CURRENTLY the render "Options" which control things like Denoise and Maximum Samples (iterations) are written into each and every .mi file.
I SUGGEST the render Options should be written into...More
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Submitted by justaviking

0

Votes
Not Reproducible
when I start iClone in my pc then it shows the pop-up which shows error "iClone 7 has stopped working...
it dosen't get started.......More
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Submitted by shaffan15

0

Votes
Released
This issue is similar to FT #5613 (https://www.reallusion.com/FeedBackTracker/Issue/Scene-with-SpeedTree-causes-Iray-render-export-to-fail-at-camera-switch ), but in this case the camera moves rather than switches.
The scene has a moving camera (attached to a walking person) and a SpeedTree...More
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Submitted by animagic

0

Votes
Released
Having issue with the new feature, "Align to Actor Orientation"
When I follow the steps outlined in iClone 7 help: http://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm#iClone_7/Pro_7.0/09_Animation_Timeline_Editing/Align_to_Actor_Orientation.htm
The actor orientation does not align....More
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Bug
Submitted by ic4bsc

3

Votes
Active
It seems like a fairly straight forward progression for Reallusion to offer a way to create CROWDS in iClone from CC3+ base or customised assets.
Here are some examples of what is available to make crowds. Some have API potential.
http://golaem.com/ great for film resolution but Maya based...More
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Submitted by Europafilms

0

Votes
Closed
I spent all day trying to get a simple spring physics to work in 7.3, but it just wouldn't work. I rolled back to iClone 6 and it works great! I tried a few different setups, but here's one that I duplicated which would not work in 7.3:
https://youtu.be/_tahADirLKw...More
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Submitted by redparis

2

Votes
Active
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
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Submitted by Inkubo

1

Votes
Active
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
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Submitted by ossian.whiley

6

Votes
Active
Please give us the option to see the undo/redo history, similar to other programs. This way, we know exactly what function is being undone, and we don't have to guess what steps were affected.
Something like this in the screenshot:
Also, here is the forum post where I suggested it, and people...More
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Submitted by dante1st

2

Votes
Assigned
I say "broken" because if this is a fix, it is a disaster.
In Iclone 6 the outline feature was constant (AFAIK) in that a one pixel outline (outline width 1) remained one pixel no matter what the scale of the final render.
In 7.3 it appears that the outline is not only thinker, but that it...More
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Submitted by bexley