In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
Problem: I have a talking animation for a character. The talking animation in 3dx or Unity is different(ruined) from the same clip in iclone 7. Scenario 1- iclone 7 and 3dxchange 7 Steps to reproduce:...More
After updating Iclone to V7.21.1609.2 and PocornFX to V1.01.1519.1 it was found that the (PopcornFX Library40 - 1_Magic/Power Dragon) has a problem. PROBLEM : The Dragon's Head is not displayed. I have tried re-installing POPCORN FX and also LIBRARY40, but the problem still exists....More
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application... Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
I spent all day trying to get a simple spring physics to work in 7.3, but it just wouldn't work. I rolled back to iClone 6 and it works great! I tried a few different setups, but here's one that I duplicated which would not work in 7.3: https://youtu.be/_tahADirLKw...More
I brought a simple mesh with bones to test for IK, and its not working properly. I created the IK constrain in iclone too(with the way you say on the manual). When i try to move the target bone it ruins the whole mesh and it becomes unusable. The bug is with the transform tool. Please if...More
Please give us the option to see the undo/redo history, similar to other programs. This way, we know exactly what function is being undone, and we don't have to guess what steps were affected. Something like this in the screenshot: Also, here is the forum post where I suggested it, and people...More