I brought a simple mesh with bones to test for IK, and its not working properly. I created the IK constrain in iclone too(with the way you say on the manual). When i try to move the target bone it ruins the whole mesh and it becomes unusable. The bug is with the transform tool.
Please if there is any solution i would like to know (although i think its a bug) please fix it in the future, its a very usefull feauture. I like to create different types of characters and use them with ik in iclone. Thank you.