I have never had a problem with iclone before now. All versions that I have used over the years have worked fine. But today I got an issue that I can not seem to clear. every project I have created and saved will not open. I keep getting an error saying "files missing". I haven't moved or deleted...More
im trying to connect my xbox 360 kinent mocap plugin to iclone 7 but everything i've looked up on this does not work, i have all the programs they all work what im i donig wrong??? in all the manuals it shows me menus i don't have in the program, i need help with this....More
Having issue with the new feature, "Align to Actor Orientation" When I follow the steps outlined in iClone 7 help: http://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm#iClone_7/Pro_7.0/09_Animation_Timeline_Editing/Align_to_Actor_Orientation.htm The actor orientation does not align....More
Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props. With morphs you would have more control over props as oppose to baked perform actions or key-frame animation simply because 3-rd party apps (where morph are created)...More
This is from both iClone 7 directly and 3DXchange as well. Same behavior in both. Issue one: - When I export an FBX file of any sort, it creates a .fbm folder with all of the textures in there. Awesome....More
This issue is similar to FT #5613 (https://www.reallusion.com/FeedBackTracker/Issue/Scene-with-SpeedTree-causes-Iray-render-export-to-fail-at-camera-switch ), but in this case the camera moves rather than switches. The scene has a moving camera (attached to a walking person) and a SpeedTree...More
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
THE PURPOSE of this request is to make it easier to manage multi-frame (animation) Iray renders. CURRENTLY the render "Options" which control things like Denoise and Maximum Samples (iterations) are written into each and every .mi file. I SUGGEST the render Options should be written into...More
I have models that have been painted with Substance painter. I use 3d exchange to load model without textures; then press PBR material. As I am dragging the correct item into the different items that make up PBR it pushes a roughness or any one of the collection into other boxes. this is annoying...More
hello, i saved my project without bugs/errors. next day when i open in 70% loading stream iclone give me messege "Failed to lad the file". could you help me?...More