I notice it is very difficult to find what prop is listed as and what does what when you have almost a 100 props. It would be nice to be able to divide them so I can put all of 1 type of prop into a subcategory. To be able to lock a subcategory and set its visibility would be very useful...More
Create "MODE" buttons for each area of Animation Development: CHARACTER MODE: Import CC3 into iClone where nothing else matters but creating the animation for that character. In this MODE, you can not edit the STAGE props. In this MODE, you can "add" facial poses to the MEDIA tab, which...More
Hi We really need to be able to setup interocular into the stereoscopic render options. Today only the convergeance point can be tuned but we need the interocular to do 3D correct setting....More
1. Can you add a numeric box to Render an Animation in incremental steps, for example, 2, 3, 4, … 99, etc? If I made the selection and enter four or clicked to get there, it would render on 4's, that would mean every 4th frame, etc. I believe this would help to Preview an animation in a Storyboard...More
It is my understanding that certain iClone avatars (including G6), in addition to having spring bones for the breasts, have hip and abdominal extend bones which can be used as springs (to create soft body dynamics in the stomach and glutes). I have managed to turn these extend bones into springs...More
Why doesn't the Camera's pivot turn with the Camera when you rotate it? I'm manually having to track an object flying over a house because the "Look at" makes the Camera fly towards the object by the end of the animation. My first issue is with the "Look at Object" feature for the Camera....More
When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation. Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More