It seems Daz Characters are not rendered correctly with some of the particle effects in IClone. Both Dust storms and fog make the character's hair transparent. I don't have this issue with CC characters, but basically just Daz characters who have been imported through 3dXChange and into IClone...More
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame rates to ensure they're at 50PFS or higher. All settings in Unreal are correct for either a 30fps project or 60fps project. Whatever animation I have in iclone always seesm...More
Indeed, I really want at least one extra animation Motion Layer (and Exporession Layer) for secondary movement, like breathing, overshoot, eye movements, etcetera That is, to make the character more alive. So I can put some hold-pose extra movement in the animation, without changing the primary...More
Please bring a Scatter feature on iClone. Its very useful. And the ability we could create a custom iTree. Also we could use the same method of the itrees to scatter any other object. Please please......More
The current collision system for clothing/hair is just not workable in a realistic pipeline. Having to create, position, test out manually dozens of collision shapes for every single character and every single piece of dynamic object is what keeps iClone7 from being a valuable asset in a professional...More
I think Toon shader is one of the best features in iClone. Please add more options . so we can have more control. The option to choose where to apply the outlines would be amazing....More
There is a context menu for reversing a motion clip in the timeline. However, there is no such option for expression tracks. Expression clips should also have the option to reverse them....More
Adding a shortcut manager to your softwares to allow the users to edit and create their own shortcuts for the tools they use the most could be really helpful and appreciated....More
Editing the curves of an avatar on i-Clone to fix or improve issues with the animation is something really hard to do in Forward Kinematics, that's why we would appreciate if you could improve the curve editor by replacing the rotation curves "upperarm", "forearm" and "hand" by translation...More