This is a reopening of: https://www.reallusion.com/FeedBackTracker/Issue/Invalid-body-morph-between-two-iAvatar-exported-with-clothes The issue has been misunderstood I believe. The issue isn't that the clothes aren't following the body morph, but rather that the body morph is broken whenever...More
Live link used to work, but ever since updating to the latest 1.22 upon opening the plugin from Iclone, it causes iclone to crash. I've tried reinstalling both Iclone and the plug-in to no avail....More
Hello, I have recently bought Nvidia 3090 card but it is not used when rendering by iClone. Has anybody got any solution for it? Older card works perfectly and when both are installed only the old one is used....More
This is not an option in IClone. It is an option in CC3. It should also be in IClone. Also - this option should work properly in CC3. Just unchecking this option does not work in CC3. You must uncheck it, then another option so that the Export preset changes to Custom. Only then does it work...More
Hello I am brand new to Reallusion software and must still learn everything about everything. There is so much potential but the learning curve is extremely overwhelming!...More
Example: 1. Create a simple idle animation on any character, locking the feet using reach Effector. 2. Zoom in on the feet in IClone and verify that they do not move....More
I've just spent HOURS working on an urgent project for work and lost the lot as it hasn't saved anything since 11.16 pm - Now 2.30 am. I was saving regularly, and clicking "save as..." to replace the original and even again when going to close the project as it pops up regardless if it's saved...More
When using the morph creator, trying to morph between two CC3 generated morph character can result in an invalid morph. It looks like the vertex ordering is different creating issue. What's odd is that the body get wrong **only** if clothes are exported with it. Step to reproduce: 1. Create...More
Hi, I am creating an animation where the car accelerates from idle and then accelerates several times. But in each acceleration I decided that fire comes out of the exhaust, the fire comes out in each acceleration but when the fire does not exist, the light of the fire still exists. And I...More
Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos. Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More